/*
 * This is a manifest file that'll be compiled into application.css, which will include all the files
 * listed below.
 *
 * Any CSS (and SCSS, if configured) file within this directory, lib/assets/stylesheets, or any plugin's
 * vendor/assets/stylesheets directory can be referenced here using a relative path.
 *
 * You're free to add application-wide styles to this file and they'll appear at the bottom of the
 * compiled file so the styles you add here take precedence over styles defined in any other CSS
 * files in this directory. Styles in this file should be added after the last require_* statement.
 * It is generally better to create a new file per style scope.
 *
 *= require_tree .
 *= require_self
 */

/* Import our design system */
/* @import "design_system"; */

/* Custom status indicators */
/* Game type indicators */
/* Main screens (TV / Zoom) should keep primary content above the fold.
   #main-screen-content is a Turbo replace target and must pass height through. */
body.gtf--screen main,
body.gtf--screen #main-screen-content {
  min-height: 100%;
}

/* At the Races racing stage (race_nights/_race_display): loading cover and the (always hidden) race info
   panel the race-simulation controller reads and writes. */
.gtf-race-loading {
  position: absolute;
  inset: 0;
  z-index: 10;
  display: flex;
  align-items: center;
  justify-content: center;
  background: var(--gtf-ink);
  color: var(--gtf-cream);
  font-size: 1.25rem;
  font-weight: 700;
}

.gtf-race-loading.hidden {
  display: none;
}

.gtf-race-info {
  position: absolute;
  top: 1rem;
  left: 1rem;
  z-index: 10;
}

.gtf-race-info.hidden {
  display: none;
}
